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/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the 2-clause BSD license.
* See license.txt in the OpenLayers distribution or repository for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Geometry/Point.js
*/
/**
* Class: OpenLayers.Handler.Point
* Handler to draw a point on the map. Point is displayed on activation,
* moves on mouse move, and is finished on mouse up. The handler triggers
* callbacks for 'done', 'cancel', and 'modify'. The modify callback is
* called with each change in the sketch and will receive the latest point
* drawn. Create a new instance with the <OpenLayers.Handler.Point>
* constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: point
* {<OpenLayers.Feature.Vector>} The currently drawn point
*/
point: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The temporary drawing layer
*/
layer: null,
/**
* APIProperty: multi
* {Boolean} Cast features to multi-part geometries before passing to the
* layer. Default is false.
*/
multi: false,
/**
* APIProperty: citeCompliant
* {Boolean} If set to true, coordinates of features drawn in a map extent
* crossing the date line won't exceed the world bounds. Default is false.
*/
citeCompliant: false,
/**
* Property: mouseDown
* {Boolean} The mouse is down
*/
mouseDown: false,
/**
* Property: stoppedDown
* {Boolean} Indicate whether the last mousedown stopped the event
* propagation.
*/
stoppedDown: null,
/**
* Property: lastDown
* {<OpenLayers.Pixel>} Location of the last mouse down
*/
lastDown: null,
/**
* Property: lastUp
* {<OpenLayers.Pixel>}
*/
lastUp: null,
/**
* APIProperty: persist
* {Boolean} Leave the feature rendered until destroyFeature is called.
* Default is false. If set to true, the feature remains rendered until
* destroyFeature is called, typically by deactivating the handler or
* starting another drawing.
*/
persist: false,
/**
* APIProperty: stopDown
* {Boolean} Stop event propagation on mousedown. Must be false to
* allow "pan while drawing". Defaults to false.
*/
stopDown: false,
/**
* APIPropery: stopUp
* {Boolean} Stop event propagation on mouse. Must be false to
* allow "pan while dragging". Defaults to fase.
*/
stopUp: false,
/**
* Property: layerOptions
* {Object} Any optional properties to be set on the sketch layer.
*/
layerOptions: null,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between down and up (mousedown
* and mouseup, or touchstart and touchend) for the handler to
* add a new point. If set to an integer value, if the
* displacement between down and up is great to this value
* no point will be added. Default value is 5.
*/
pixelTolerance: 5,
/**
* Property: lastTouchPx
* {<OpenLayers.Pixel>} The last pixel used to know the distance between
* two touches (for double touch).
*/
lastTouchPx: null,
/**
* Constructor: OpenLayers.Handler.Point
* Create a new point handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Object} An object with a properties whose values are
* functions. Various callbacks described below.
* options - {Object} An optional object with properties to be set on the
* handler
*
* Named callbacks:
* create - Called when a sketch is first created. Callback called with
* the creation point geometry and sketch feature.
* modify - Called with each move of a vertex with the vertex (point)
* geometry and the sketch feature.
* done - Called when the point drawing is finished. The callback will
* recieve a single argument, the point geometry.
* cancel - Called when the handler is deactivated while drawing. The
* cancel callback will receive a geometry.
*/
initialize: function(control, callbacks, options) {
if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
}
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* APIMethod: activate
* turn on the handler
*/
activate: function() {
if(!OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
return false;
}
// create temporary vector layer for rendering geometry sketch
// TBD: this could be moved to initialize/destroy - setting visibility here
var options = OpenLayers.Util.extend({
displayInLayerSwitcher: false,
// indicate that the temp vector layer will never be out of range
// without this, resolution properties must be specified at the
// map-level for this temporary layer to init its resolutions
// correctly
calculateInRange: OpenLayers.Function.True,
wrapDateLine: this.citeCompliant
}, this.layerOptions);
this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
this.map.addLayer(this.layer);
return true;
},
/**
* Method: createFeature
* Add temporary features
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
*/
createFeature: function(pixel) {
var lonlat = this.layer.getLonLatFromViewPortPx(pixel);
var geometry = new OpenLayers.Geometry.Point(
lonlat.lon, lonlat.lat
);
this.point = new OpenLayers.Feature.Vector(geometry);
this.callback("create", [this.point.geometry, this.point]);
this.point.geometry.clearBounds();
this.layer.addFeatures([this.point], {silent: true});
},
/**
* APIMethod: deactivate
* turn off the handler
*/
deactivate: function() {
if(!OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
return false;
}
this.cancel();
// If a layer's map property is set to null, it means that that layer
// isn't added to the map. Since we ourself added the layer to the map
// in activate(), we can assume that if this.layer.map is null it means
// that the layer has been destroyed (as a result of map.destroy() for
// example.
if (this.layer.map != null) {
this.destroyFeature(true);
this.layer.destroy(false);
}
this.layer = null;
return true;
},
/**
* Method: destroyFeature
* Destroy the temporary geometries
*
* Parameters:
* force - {Boolean} Destroy even if persist is true.
*/
destroyFeature: function(force) {
if(this.layer && (force || !this.persist)) {
this.layer.destroyFeatures();
}
this.point = null;
},
/**
* Method: destroyPersistedFeature
* Destroy the persisted feature.
*/
destroyPersistedFeature: function() {
var layer = this.layer;
if(layer && layer.features.length > 1) {
this.layer.features[0].destroy();
}
},
/**
* Method: finalize
* Finish the geometry and call the "done" callback.
*
* Parameters:
* cancel - {Boolean} Call cancel instead of done callback. Default
* is false.
*/
finalize: function(cancel) {
var key = cancel ? "cancel" : "done";
this.mouseDown = false;
this.lastDown = null;
this.lastUp = null;
this.lastTouchPx = null;
this.callback(key, [this.geometryClone()]);
this.destroyFeature(cancel);
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
this.finalize(true);
},
/**
* Method: click
* Handle clicks. Clicks are stopped from propagating to other listeners
* on map.events or other dom elements.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
click: function(evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Method: dblclick
* Handle double-clicks. Double-clicks are stopped from propagating to other
* listeners on map.events or other dom elements.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
dblclick: function(evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Method: modifyFeature
* Modify the existing geometry given a pixel location.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
*/
modifyFeature: function(pixel) {
if(!this.point) {
this.createFeature(pixel);
}
var lonlat = this.layer.getLonLatFromViewPortPx(pixel);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
this.callback("modify", [this.point.geometry, this.point, false]);
this.point.geometry.clearBounds();
this.drawFeature();
},
/**
* Method: drawFeature
* Render features on the temporary layer.
*/
drawFeature: function() {
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: getGeometry
* Return the sketch geometry. If <multi> is true, this will return
* a multi-part geometry.
*
* Returns:
* {<OpenLayers.Geometry.Point>}
*/
getGeometry: function() {
var geometry = this.point && this.point.geometry;
if(geometry && this.multi) {
geometry = new OpenLayers.Geometry.MultiPoint([geometry]);
}
return geometry;
},
/**
* Method: geometryClone
* Return a clone of the relevant geometry.
*
* Returns:
* {<OpenLayers.Geometry>}
*/
geometryClone: function() {
var geom = this.getGeometry();
return geom && geom.clone();
},
/**
* Method: mousedown
* Handle mousedown.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mousedown: function(evt) {
return this.down(evt);
},
/**
* Method: touchstart
* Handle touchstart.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchstart: function(evt) {
this.startTouch();
this.lastTouchPx = evt.xy;
return this.down(evt);
},
/**
* Method: mousemove
* Handle mousemove.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mousemove: function(evt) {
return this.move(evt);
},
/**
* Method: touchmove
* Handle touchmove.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchmove: function(evt) {
this.lastTouchPx = evt.xy;
return this.move(evt);
},
/**
* Method: mouseup
* Handle mouseup.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mouseup: function(evt) {
return this.up(evt);
},
/**
* Method: touchend
* Handle touchend.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchend: function(evt) {
evt.xy = this.lastTouchPx;
return this.up(evt);
},
/**
* Method: down
* Handle mousedown and touchstart. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
down: function(evt) {
this.mouseDown = true;
this.lastDown = evt.xy;
if(!this.touch) { // no point displayed until up on touch devices
this.modifyFeature(evt.xy);
}
this.stoppedDown = this.stopDown;
return !this.stopDown;
},
/**
* Method: move
* Handle mousemove and touchmove. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
move: function (evt) {
if(!this.touch // no point displayed until up on touch devices
&& (!this.mouseDown || this.stoppedDown)) {
this.modifyFeature(evt.xy);
}
return true;
},
/**
* Method: up
* Handle mouseup and touchend. Send the latest point in the geometry to the control.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
up: function (evt) {
this.mouseDown = false;
this.stoppedDown = this.stopDown;
// check keyboard modifiers
if(!this.checkModifiers(evt)) {
return true;
}
// ignore double-clicks
if (this.lastUp && this.lastUp.equals(evt.xy)) {
return true;
}
if (this.lastDown && this.passesTolerance(this.lastDown, evt.xy,
this.pixelTolerance)) {
if (this.touch) {
this.modifyFeature(evt.xy);
}
if(this.persist) {
this.destroyPersistedFeature();
}
this.lastUp = evt.xy;
this.finalize();
return !this.stopUp;
} else {
return true;
}
},
/**
* Method: mouseout
* Handle mouse out. For better user experience reset mouseDown
* and stoppedDown when the mouse leaves the map viewport.
*
* Parameters:
* evt - {Event} The browser event
*/
mouseout: function(evt) {
if(OpenLayers.Util.mouseLeft(evt, this.map.viewPortDiv)) {
this.stoppedDown = this.stopDown;
this.mouseDown = false;
}
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance.
*
* Returns:
* {Boolean} The event is within the pixel tolerance (if specified).
*/
passesTolerance: function(pixel1, pixel2, tolerance) {
var passes = true;
if (tolerance != null && pixel1 && pixel2) {
var dist = pixel1.distanceTo(pixel2);
if (dist > tolerance) {
passes = false;
}
}
return passes;
},
CLASS_NAME: "OpenLayers.Handler.Point"
});